Moss is a game that controls extremely well with a traditional gamepad, but also has moments where you (as the “reader”) can directly interact with Quill and the environment. It runs smooth though, and you get that sharper image as part of the trade-off.Īnother element worth noting is that the Quest 2 version is controlled with the Touch controllers, which takes a bit of getting used to. In the foreground, you’ll notice that there’s a fraction less detail in the game world as well, with a few scenery elements that are now missing in order to maintain a good performance level for the game. The trade-off is that some background elements aren’t rendered in 3D anymore, but are shown as still instead – noticeable if you’re played both versions, but not bothersome at all. The lighting effects in particular are very impressive, and you can tell that the Quest version runs at a slightly higher resolution than the PSVR one. You can tell that Polyarc still had to pull off a few tricks to get this working well on the Quest 2, but the result is great. There’s even a narrator to help bring this idea to life, but even more interesting from a technical point of view is the fact that having to only load a small level into memory means that you can render quite a bit of detail into a scene without having to worry about drawing an entire world to travel through. Each level feels like a micro part of a larger world, as if you’re reading two pages of a book before flipping the page. The storybook-like design of Moss: Book II (and the original Moss) very much works in its favor here. We loved it in our review, so when it launched for the Quest 2 we were eager to see how it would translate to a wireless platform. We’re looking at a trio of excellent VR games that were recently ported over to the Quest 2 today – read on to find out why Moss: Book II, Cooking Simulator VR and Table of Tales: The Crooked Crown are great additions to your library.īecause the original Moss is still one of our all time favorite (and benchmark) VR titles, we couldn’t wait to go hands on with the sequel when it launched for PlayStation VR a while ago.
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